Marauders Locations Guide (2023)

This Marauders Locations Guide will show you what each Raid location looks like and gives you tips about what you can expect to find within.

Quicklinks: Iridium Asteroid Mine | L1812 Service Space Station | Navy Outpost
Penal Colony Beta 5 | Terraformer | Merchant Ship | Damaged Capital Ship

List of MaraudersLocations

This is a list of all of theMarauders Locations we've found in the game thus far along with some information about each of them.

Iridium Asteroid Mine

Marauders Locations Guide (1)

The Iridium Asteroid Mine is overrun with Raiders. It features many large, open spaces where you will be very exposed. Move through the map carefully -- walking down the wrong hallway could put you in a position where you're under attack and you have no cover.

Here are the key locations in the Iridium Asteroid Mine, complete with relevant Contract objectives and general coordinates:

Asteroid Half Track Bike - part of the Zero to Hero ‘Repo Man’ Core Contract.

  • X = 62,283
  • Y = -4,086
  • Z = 74

Security Office - Good loot location, including an armoury requiring a lockpick, and a Transmitter near the entrance.

  • X = 59,000
  • Y = -5,400
  • Z = 497

Air Production/Air Processor - Involved in the Air Production Daily Contract.

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  • X = 66,000
  • Y = -1,050
  • Z = 499

Furnace - Involved in the ‘Scouting Party’ Zero to Hero Core Contract.

  • X = 64,000
  • Y = -2,000
  • Z = -29

Mine Depot - High-quality loot location within the Furnace Room that can contain rare Crafting resources, including Nuclear Material.

  • X = 62,500
  • Y = -400
  • Z = 362

Foreman’s Office - The Foreman’s Gold Ring for the Brigand Service Daily Contract can be found here, as well as various medical supplies, alongside a Transmitter.

  • X = 67,000
  • Y = -5,550
  • Z = -910

Mine Tunnels - The Asteroid Nickel Ore for the Mineral Mania Daily Contract can be found here alongside other high-quality loot.

  • X = 65,700
  • Y = -5,120
  • Z = -1,494

Iridium Asteroid Mine Vault - Contains high-quality loot but requires a Blowtorch to enter.

  • X = 63,500
  • Y = -3,000
  • Z = -791

1st Locked Yellow Container - High-quality loot location.

  • X = 61,000
  • Y = -5,660
  • Z = 498

2nd Locked Yellow Container - High-quality loot location.

  • X = 65,400
  • Y = -3,600
  • Z = 297

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L1812 Service Space Station

Marauders Locations Guide (2)

The L1812 Service Space Station has devolved into chaos and has been virtually abandoned. It contains a mix of medium-sized rooms and smaller hallways.

(Video) Marauders Gameplay [GUIDE] - Merchant Ship - HOW TO GET RICH QUICK!

Here are the key locations in the L1812 Service Station/Spaceport, complete with relevant Contract objectives and general coordinates:

Cargo Room - The Spaceport Cargo Report for the Shopping Tour Daily Contract can be found here in the upper room.

  • X = 66,570
  • Y = 19,003
  • Z = 397

The Bar - The Admin Manifest for the Papers Please Daily Contract can be found here, as well as a Transmitter. There is also an Armoury on the ground-floor around the central bar area which stores high-quality loot, and a Medical Room upstairs.

  • X = 59,000
  • Y = 24,000
  • Z = 299

Spaceport Vault - Found at the back of the Bar area, the Vault contains high-quality loot but requires a Blowtorch to enter. This location is also relevant for the Vault Intel Daily Contract.

  • X = 68,000
  • Y = 23,000
  • Z = 100

Heavy Frigate - A Motor Oil Can for the Fuel Shortage Daily Contract can be found on the floor here.

  • X = 55,000
  • Y = 23,000
  • Z = 400

Meat Locker - A helpful landmark to orient yourself during Raids, located near the Bar. This area is often quiet and has quite a few containers to loot.

  • X = 60,500
  • Y = 17,200
  • Z = 200

Customs Rare Loot Room - Found between the Bar and the Meat Locker, this small room in the Customs area houses high-quality loot drops, including weapons, armour, and Crafting materials.

  • X = 59,500
  • Y = 25,000
  • Z = 52

Spaceport Depot - High-quality loot location that can contain rare Crafting resources.

  • X = 69,500
  • Y = 20,000
  • Z = 204

1st Locked Yellow Container - High-quality loot location.

  • X = 64,500
  • Y = 25,500
  • Z = 100

2nd Locked Yellow Container - High-quality loot location (underneath the Heavy Frigate).

  • X = 68,000
  • Y = 23,000
  • Z = 100

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Navy Outpost

Marauders Locations Guide (3)

As one might expect, you're going to find tougher-than-usual NPCs in this location. SAS Operatives (and the superior SAS Captains) roam the halls and many of them are equipped with the Bren Mk2 machine gun. Confront the enemies here with caution.

Here are the key locations in the Navy Outpost, complete with relevant Contract objectives and general coordinates:

Barracks - This dense area is the sleeping quarters for the soldiers on board. There are several lockers populating this area that have a chance to contain high-quality loot.

  • X = 24,000
  • Y = 47,000
  • Z = 650

High Command - High-quality loot location. This overlooks the two main hangars, giving you a great vantage point against other players and AI enemies. High Command contains several weapon crates, SAS enemies carrying strong equipment, and can even spawn Supply Drops.

  • X = 20,000
  • Y = 38,500
  • Z = 1,250

War Room - Tucked away down corridors is this high-quality loot location, which can contain War Bonds among other valuable loot in containers.

  • X = 25,500
  • Y = 41,500
  • Z = 1,000

Infirmary - This medical bay on the lower decks contains lots of healing supplies, including a Medical Bag container that can drop rare healing items such as First Aid Kits and Syringes.

  • X = 23,000
  • Y = 43,000
  • Z = 451

Navy Outpost Vault - Located in the main hangar area, the Vault contains high-quality loot but requires a Blowtorch to enter.

  • X = 25,000
  • Y = 37,000
  • Z = 454

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Penal Colony Beta 5

Marauders Locations Guide (4)

Penal Colony Beta 5 is simply out of control. Prisoners roam the corridors freely and many of them have gotten their hands on equipment from long dead security officers. Many of the Prisoners are only armed with a knife. Don't let them get too close -- you can be killed with a single melee hit.

The outer hull is protected by four turrets sitting atop the station. Destroy them with your ship's gun from a safe distance before approaching.

Here are the key locations in the Penal Colony, complete with relevant Contract objectives and general coordinates:

Central Tower - At the centre of the map, this tower grants easy access to each of the three floors and is a great landmark to orient yourself while exploring Penal Colony.

  • X = 60,000
  • Y = 68,000
  • Z = 679 (ground floor)

Security #1 - A small control room location containing basic loot, including Silver Coins, which serves as a good landmark to orient yourself.

  • X = 55,000
  • Y = 71,500
  • Z = 1,149

Locked Door #1: Maintenance - Near Security, the Maintenance tunnel has an area behind a locked door. Inside can be high-quality loot, including War Bonds.

  • X = 55,000
  • Y = 67,500
  • Z = 750

Locked Door #2 - Between Security and Gym, this locked area contains high-quality loot, including War Bonds.

  • X = 57,800
  • Y = 72,000
  • Z = 600

Security #2 - Another control room type area can be found near Kitchen. Inside can be War Bonds among other loot.

  • X = 66,000
  • Y = 72,000
  • Z = 700

Locked Door #3: Maintenance - Another Maintenance tunnel can be found near Security #2 and the Workshop. In the tunnel will be the third locked area, requiring a lockpick to access the high-quality loot, including War Bonds.

  • X = 66,000
  • Y = 68,000
  • Z = 295

Penal Colony Vault - Housed on the third floor within the Staff Locker area, the Vault contains high-quality loot but requires a Blowtorch to enter.

  • X = 58,000
  • Y = 62,500
  • Z = 1,601

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Terraformer

Marauders Locations Guide (5)

As with the Iridium Asteroid Mine, the Terraformer has a lot of wide-open areas devoid of cover. Try to conserve stamina and be prepared to sprint to safety if you're in one of these open spaces.

Here are the key locations in the Terraformer, complete with relevant Contract objectives and general coordinates:

Quarters - Near the Research spawn area, the Quarters is a small concrete building that can contain handy medical supplies.

  • X = 54,000
  • Y = -41,000
  • Z = 350

Production - A large concrete building marked with distinctive red paint, Production houses the Production Manifest required for the Crop Production Daily Contract.

  • X = 52,500
  • Y = -44,000
  • Z = 250

Terraformer Depot - Inside the tunnel system is Terraformer’s Depot. This contains high-quality loot, including rare crafting materials.

  • X = 60,000
  • Y = -35,000
  • Z = 206

Locked Door #1: Terraformer A - Inside the large Terraformer A tunnel is an area behind a locked door. Inside can be high-quality loot, including medical supplies.

  • X = 53,000
  • Y = -36,000
  • Z = 350

Locked Door #2: Tunnel B - Further inside the tunnel system, in the Tunnel B zone, is another locked door containing high-quality loot, including valuable War Bonds.

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  • X = 61,000
  • Y = -29,000
  • Z = 350

Terraformer Vault - In the central area of the map, near the Research Tunnel, is the Vault, housed within a large concrete building with identifiable yellow markings. The Vault is at the back up the stairs. This area contains high-quality loot but requires a Blowtorch to enter.

  • X = 48,000
  • Y = -32,500
  • Z = 639

1st Locked Yellow Container - High-quality loot location directly outside the Vault building.

  • X = 49,000
  • Y = -31,000
  • Z = 100

2nd Locked Yellow Container - High-quality loot location on the opposite side of the central area from the Vault and the first yellow container.

  • X = 54,000
  • Y = -25,000
  • Z = 100

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Merchant Ship

Marauders Locations Guide (6)

The Merchant Ship is different from standardMaraudersLocations. It doesn't have a dedicated map of its own; rather, the ship can randomly appear in Raids on other locations. You can only board the Merchant Ship by abandoning your ship with a Breaching Pod and using it to breach the Merchant Ship.

This ship is protected by Security Personnel who are armed with PPSH-41s and 1911 Stamps. Unfortunately, several of the Escape Pod/Breaching Pod locations are located right next to each other on the lower deck, so watch out for other players when you're breaching or escaping the Merchant Ship.

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Damaged Capital Ship

Marauders Locations Guide (7)

Like the Merchant Ship, the Damaged Capital Ship has a random chance to spawn at the start of each Raid you enter and you can only get aboard it by launching a Breaching Pod from your ship. However, it is a much rarer spawn than the Merchant Ship.

Beware approaching the Capital Ship since, although its severely damaged, the heavy Flak Cannon on the top is still very much active. Destroy this cannon from a distance using your ship before approaching and attempting to breach.

The challenge doesn't end once you board the vessel. The Damaged Capital Ship is a very enclosed and claustrophobic environment, predominantly being tight corridors with several small rooms on either side, giving plenty of opportunity for ambushes. Moreover, the ship is inhabited by the toughest and most deadly NPCs in the game, elite Navy soldiers like the Commando and Captain units, often coming equipped with full Panzer Rigs and assault rifles like the Krasa Rifle. If you manage to take one down, however, you can loot the very same items from their bodies. This makes the Damaged Capital Ship the best place to go for the most powerfulWeapons and Armor you can find. Once again, don't attempt to enter this location lightly or you will pay the price.

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Thanks for reading ourMaraudersLocations Guide. Make sure to check out our other guides below!

  • MaraudersGuides - Guide Hub
  • General Guides
    • Leveling and Unlocks Guide
    • Crafting Guide
    • Contracts Guide
    • Locations Guide
    • Money-Making Guide
    • Weapons Guide
    • Ships Guide
  • Resource Guides
    • Marauders Coins
    • Marauders Fabric
    • Marauders Fuel Bottles
    • Marauders Gunpowder and Hi-Grade Gunpowder
    • Marauders Metal Sheet and Reinforced Metal
    • Marauders Synthetic Scrap
    • Marauders Transmitters

FAQs

How many Marauders maps are there? ›

The Marauder's Map is a magical parchment showing Hogwarts castle and grounds in its entirety, including seven secret passages into the castle. These passages are unknown to most, though Filch apparently knows four.

Is there a map in Marauders game? ›

It's not easy to learn where to look for loot, enemies, mission objectives, and even just how to escape. The unfortunate answer to this question is that there isn't a map in Marauders for players to use. Instead, you have to rely on your own memory if you don't want to get lost.

Where can I play Marauders? ›

Marauders will be launching into Early Access on Steam and Game Preview via PC Game Pass in 2022.

How do you get Marauders prestige points? ›

You can get Marauders Prestige Points by Prestiging your character. You can Prestige when you hit Level 40. Keep in mind, Prestiging comes with some hefty downsides as noted in the Guide Video featured in the Tech Test: Your XP and Level will be reset to 0.

Who was Lupin bitten by? ›

Remus was turned by Fenrir Greyback, who sought revenge on his father for his unkind words about the werewolf community. The attack took place just before his fifth birthday, and although Lyall burst in and saved his son from death, the attack left Remus as a werewolf himself.

Why is James Potter's nickname Prongs? ›

James's Animagus form was that of a stag, which earned him his nickname, Prongs. Strikingly, Harry's Patronus was a stag and his mother Lily's was a doe, a female deer, showing that the family's characters were in harmony and formed part of the same animal group.

How many people are playing marauders? ›

Marauders
MonthAvg. PlayersPeak Players
Last 30 Days5,582.714,203
October 20225,866.314,203

Is Marauder good raid shadow legends? ›

Marauder is HP based champion that will provide a stun, decrease atk and reflect damage. Being an HP champion Marauder can be useful as he is fairly easy to keep alive however his kit doesn't offer too much apart from a strong reflect ability against Fire Knight.

Can you play Marauders solo? ›

Marauders is a tactical first-person multiplayer looter shooter set in a sci-fi universe. As a space pirate, work solo, or in a squad with up to 3 other players to navigate a hostile battleground, hunt for loot, craft new weapons and gear, and salvage what you'll need to survive.

Is Marauders like tarkov? ›

Marauders [Steam Link] is a new entry into a genre created by a game it will draw inevitable comparisons to; Escape from Tarkov, and more recently The Cycle: Frontier. Releasing into Early Access on October 3rd, it is also a hardcore persistent looter shooter, but with a much different setting.

Can you play Marauders offline? ›

This game can't be played offline, beware before you buy.

Who is the best Marauder? ›

1st Place: Remus Lupin

Remus Lupin was the Marauder who was the best all-rounder. An incredibly intelligent wizard, a fantastic teacher, a father figure to Harry, someone who was not averse to a bit of tomfoolery and arguably the best role model out of all the Marauders.

Where can I find a blowtorch Marauder? ›

The Blow Torch can be found in locked cases on the L1812 Service Space Station and the Iridium Asteroid Mine. The Blow Torch can also be crafted after the recipe is unlocked after completing the Legend Grows Zero to Hero contract.

How do you breach Marauders? ›

Breaching can be performed by any player via entering an escape pod on a ship or point of interest. Upon entering the escape pod, the player will undergo an animation and be ejected from the ship or point in a Breacher Pod, to either breach another AI or player-controlled ship, or exit the match via the Escape Gate.

Who killed Tonks? ›

Lupin, played in the films by David Thewlis, was murdered in the battle by Death Eater Antonin Dolohov, while Tonks was killed by Bellatrix Lestrange, leaving their son, Teddy, an orphan.

Who killed Fred Weasley? ›

In 1998, Fred participated in the Battle of Hogwarts, defending the castle's passageways with his twin. While fighting alongside his brother, Percy, he was killed in an explosion possibly caused by Death Eater Augustus Rookwood.

Is umbridge a Slytherin? ›

She was sorted into Slytherin House at Hogwarts School of Witchcraft and Wizardry and hated her time at the school due to never being given any positions of power. After her time at Hogwarts, Umbridge rose to prominent and influential positions in the Ministry of Magic in the Improper Use of Magic Office.

Who are the 7 registered Animagus? ›

This is due to the complex magic needed to become one.

They are James Potter, Sirius, Wormtail, Skeeter, McGonagall, Talbott Winger, and an unnamed witch who can turn into a cat. The fact that there are so few Animagi just causes us fans to want to know more about them.

Was Lily Potter an Animagus? ›

Lily was an animagus too, when Voldemort attacked, she transformed in front of him so that she could attempt to escape. Voldemort hit her with a spell which locked her in her form as a twisted way of leaving her alive for Snape. Harry never noticed but there was always an animal watching him as he grew up.

What is Hermione Animagus? ›

Hermione is the brightest witch of her age, and she would be the first in the group to successfully transform into her Animagus form, a rather fitting fox.

› wiki › M... ›

Moony, Wormtail, Padfoot, and ProngsPurveyors of Aids to Magical Mischief MakersAre proud to presentTHE MARAUDER'S MAPThe Marauder's Map The Marauders w...
The Marauders were a group of four Gryffindors and classmates: Remus Lupin, Peter Pettigrew, Sirius Black, and James Potter. The four attended Hogwarts School o...
The Marauders (Moony, Wormtail, Padfoot and Prongs) was the collective name given to Remus Lupin, Peter Pettigrew, Sirius Black and James Potter during their ti...

Why was Newt Scamander on the Marauder's map? ›

Newt believed that magical creatures were not dangerous if treated with respect, and Buckbeak only attacked Malfoy when he disrespected him. Due to this, Newt would have gladly traveled to Hogwarts to defend Buckbeak and try to prevent his execution, causing him to appear on the Marauder's Map.

How did Fred and George not see Peter Pettigrew? ›

Unless Fred and George were watching Ron sleep on the map (which would be creepy), they wouldn't have noticed Pettigrew. It's only possible to see a human changed in his animagus form if you know the person is one. Therefore: Remus saw Peter on the map, he also saw Sirius. Harry DIDN'T see either.

Who killed Peter Pettigrew? ›

In the spring of 1998, during the Skirmish at Malfoy Manor, in a moment of rare mercy, he hesitated to strangle Harry Potter when Harry reminded him of his life debt. The silver hand Lord Voldemort had given Pettigrew interpreted his hesitation as weakness or disloyalty, and strangled him to death.

Does the Marauders map show Animagus? ›

This led Harry Potter to believe that Barty Crouch Snr was in Hogwarts, when he was actually at his own home at the time and under the Imperius Curse. The map identifies Pettigrew when in Animagus form Similarly, it identifies animagi by their actual name even when they are in their transformed state.

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